Both of those games also share Hotline Miami's mask motif, among other shared themes. The main difference is that Hotline Miami's tone is markedly more serious - that, the technicolor environments, and the geopolitics background story (made more prominent in the sequel) are somewhat similar to killer7 (by the same dev) instead. It also shares a lot of its structure and themes with No More Heroes - specifically the shadowy organization calling up the protagonist at the beginning of each chapter to instruct them on where to go to do their next round of killing, and using these killings as a metaphor for video game violence and making fun of video game narratives in general.Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with Hotline actually being set in the 1980s) a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an instantly recognizable jacket and graphic depictions of shockingly brutal violence (one of the game's finishing moves even looks very similar to the infamous head-stomping scene from Drive). The game owes a massive debt of influence to Drive (2011), so much so that Nicolas Winding Refn is specifically thanked in the credits.What makes this iconic is that it serves as an Establishing Character Moment for Jacket, as it juxtaposes his violent nature with his potential for kindness in a single image. Signature Scene: Jacket carrying Hooker out of Fisker's mansion, as seen in the cover art and trailer.Biker and the Girlfriend get a lot of this, and Jacket tends to look just as good as Ryan Gosling when he's presented without his mask. Self-Fanservice: The characters of ''Hotline Miami' tend to look rather strange and Gonkish in order to fit the unsettling mood of the game, but there's a lot of fanart that cleans them up and makes them look glamorously attractive.The game manages to avoid Crossing The Line Twice, making even the most desensitized gamer slightly disturbed at what they're doing to enemies (which fits in very well with the tone of the game). Nausea Fuel: The sheer brutality of the violence, and the executions in particular, can have this effect.Memetic Mutation: "Do you like hurting other people?".Hotline Miami 2: Wrong Number reveals that he is even more of a nice guy than Jacket is (he doesn't seem to hate anyone, even Russians), has a sick mother to take care of, and seems to have been a mere civilian before being dragged into killing people. Harsher in Hindsight: Richter being revealed to have also received the same phone calls as Jacket is one thing.Killing enemies through walls obviously makes some rooms much easier. Good Bad Bugs: Hugging a wall sometimes allows you to perform a standing execution on an enemy on the other side.